![]() We also look him up in the profession table based on the profession he has in the spawn table (Fighter_Berserker), here he has the stat template of Fighter Base and 2 stat modifier templates: Fighter 5 Mods and Tier 4 Mods as well as a separate “Thrall Stat modifier template” which is Thrall_T4… We look him up in the spawntable (Forgotten_Tribe_Berserker), his stat template there is “All thralls base”, stat modifier is Elite_Forgotten_Tribe. On top of this… the profession table can also have entries for stat templates and stat modifier templates.Īs an example let’s look at the melee damage modifier (Stat type: Float, ID: 4) of a Cimmerian Berserker: ![]() Now aside from that the spawn table also has a reference to a stat template (StatTemplateDataTable) and a stat modifier template (StatModifierDataTable). The ones with a ProfessionTemplate are typically the ones that have a thrall system in place and the entry refers to the ProfessionTemplateDataTable. You start with the SpawnDataTable as that contains every NPC spawn in the game. The actual process of building the stats and their locations are as follows: What I did though is I exported all of these datatables and then tried to recreate the actual formulas used in those internal functions by trial and error to be able to apply them in this blanket fashion, occasionally picking random NPCs to verify them on to see if it adds up to what the game shows. So in the devkit they just do something along the lines of a "getstat" function which goes and does these calculations and to be fair I don't even think the devs know these formulas at this point unless they go and look :D ![]() And inside the devkit all of these are calculated via internal functions of the base C++ classes so you can't even see the actual process. There are ~5 potential locations where partial data can be contained, which I'm sure you already discovered. ![]() There actually isn't a table that contains the information inside the devkit in this fashion. Even if you just PM me a list of the tables you use so I can see if I missing a step in my process? (Your table is great, but I like to understand for myself for I’ll actually reply to that here as I think it’s more relevant to have this in here now that I made a separate thread for these spreadsheets Mindless rambling I feel like I may be missing a table or two… and sometimes the table naming conventions are not intuitive. I have the separate data tables and have been making stabs at them, but I can’t find references to where the specific thralls get crossed in. Any chance you would be willing to share insights into your process. Name,ID,K.O.,Thrall Type,Health,Health/Vitality,Melee Multiplier,Ranged Multiplier,Starting Vitality,Starting Strength,Damage bonus % per Strength,Starting Agility,Damage bonus % per Agility,Armor (Wild),Armor DR (Wild) pretty much everything you need to compare any two thralls) Conan Thrall Damage Multipliers The headers contain some notes and explanations if you hover your mouse over them.įirst list is a spreadsheet with all potential follower NPCs and their stats (includes hidden damage multipliers etc. It can probably also be useful for those lovely people who maintain the wiki. It’s sort of “work in progress” and I occasionally update or pretty them up.Īnyway, since the links were scattered as small responses within various threads where people were looking for information, I thought I would make them their own topic so they’re all in one place and to help information get out and spread.įeel free to bookmark them, I’ll occasionally update them if I spot an error or someone else points one out. As some of you know randomly here and there I released some spreadsheets with (not so)“secret” data that can be helpful when picking / comparing thralls or fighting enemies.
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